Portal:Computer programming
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The Computer Programming Portal
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the application domain, details of programming languages and generic code libraries, specialized algorithms, and formal logic.
Auxiliary tasks accompanying and related to programming include analyzing requirements, testing, debugging (investigating and fixing problems), implementation of build systems, and management of derived artifacts, such as programs' machine code. While these are sometimes considered programming, often the term software development is used for this larger overall process – with the terms programming, implementation, and coding reserved for the writing and editing of code per se. Sometimes software development is known as software engineering, especially when it employs formal methods or follows an engineering design process. (Full article...)
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Andrew Stuart Tanenbaum (born March 16, 1944), sometimes referred to by the handle ast, is an American–Dutch computer scientist and professor emeritus of computer science at the Vrije Universiteit Amsterdam in the Netherlands.
He is the author of MINIX, a free Unix-like operating system for teaching purposes, and has written multiple computer science textbooks regarded as standard texts in the field. He regards his teaching job as his most important work. Since 2004 he has operated Electoral-vote.com, a website dedicated to analysis of polling data in federal elections in the United States. (Full article...) -
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F# (pronounced F sharp) is a general-purpose, strongly typed, multi-paradigm programming language that encompasses functional, imperative, and object-oriented programming methods. It is most often used as a cross-platform Common Language Infrastructure (CLI) language on .NET, but can also generate JavaScript and graphics processing unit (GPU) code.
F# is developed by the F# Software Foundation, Microsoft and open contributors. An open source, cross-platform compiler for F# is available from the F# Software Foundation. F# is a fully supported language in Visual Studio and JetBrains Rider. Plug-ins supporting F# exist for many widely used editors including Visual Studio Code, Vim, and Emacs.
F# is a member of the ML language family and originated as a .NET Framework implementation of a core of the programming language OCaml. It has also been influenced by C#,
Python, Haskell, Scala and Erlang. (Full article...) -
Image 3Go is a statically typed, compiled high-level programming language designed at Google by Robert Griesemer, Rob Pike, and Ken Thompson. It is syntactically similar to C, but also has memory safety, garbage collection, structural typing, and CSP-style concurrency. It is often referred to as Golang because of its former domain name,
golang.org
, but its proper name is Go.
There are two major implementations:- Google's self-hosting "gc" compiler toolchain, targeting multiple operating systems and WebAssembly.
- gofrontend, a frontend to other compilers, with the libgo library. With GCC the combination is gccgo; with LLVM the combination is gollvm.
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Erlang (/ˈɜːrlæŋ/ UR-lang) is a general-purpose, concurrent, functional high-level programming language, and a garbage-collected runtime system. The term Erlang is used interchangeably with Erlang/OTP, or Open Telecom Platform (OTP), which consists of the Erlang runtime system, several ready-to-use components (OTP) mainly written in Erlang, and a set of design principles for Erlang programs.
The Erlang runtime system is designed for systems with these traits:- Distributed
- Fault-tolerant
- Soft real-time
- Highly available, non-stop applications
- Hot swapping, where code can be changed without stopping a system.
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The analytical engine was a proposed digital mechanical general-purpose computer designed by English mathematician and computer pioneer Charles Babbage. It was first described in 1837 as the successor to Babbage's difference engine, which was a design for a simpler mechanical calculator.
The analytical engine incorporated an arithmetic logic unit, control flow in the form of conditional branching and loops, and integrated memory, making it the first design for a general-purpose computer that could be described in modern terms as Turing-complete. In other words, the structure of the analytical engine was essentially the same as that which has dominated computer design in the electronic era. The analytical engine is one of the most successful achievements of Charles Babbage.
Babbage was never able to complete construction of any of his machines due to conflicts with his chief engineer and inadequate funding. It was not until 1941 that Konrad Zuse built the first general-purpose computer, Z3, more than a century after Babbage had proposed the pioneering analytical engine in 1837. (Full article...) -
Image 6Prolog is a logic programming language that has its origins in artificial intelligence, automated theorem proving and computational linguistics.
Prolog has its roots in first-order logic, a formal logic, and unlike many other programming languages, Prolog is intended primarily as a declarative programming language: the program is a set of facts and rules, which define relations. A computation is initiated by running a query over the program.
Prolog was one of the first logic programming languages and remains the most popular such language today, with several free and commercial implementations available. The language has been used for theorem proving, expert systems, term rewriting, type systems, and automated planning, as well as its original intended field of use, natural language processing. (Full article...) -
Image 7In computer systems a loader is the part of an operating system that is responsible for loading programs and libraries. It is one of the essential stages in the process of starting a program, as it places programs into memory and prepares them for execution. Loading a program involves either memory-mapping or copying the contents of the executable file containing the program instructions into memory, and then carrying out other required preparatory tasks to prepare the executable for running. Once loading is complete, the operating system starts the program by passing control to the loaded program code.
All operating systems that support program loading have loaders, apart from highly specialized computer systems that only have a fixed set of specialized programs. Embedded systems typically do not have loaders, and instead, the code executes directly from ROM or similar. In order to load the operating system itself, as part of booting, a specialized boot loader is used. In many operating systems, the loader resides permanently in memory, though some operating systems that support virtual memory may allow the loader to be located in a region of memory that is pageable.
In the case of operating systems that support virtual memory, the loader may not actually copy the contents of executable files into memory, but rather may simply declare to the virtual memory subsystem that there is a mapping between a region of memory allocated to contain the running program's code and the contents of the associated executable file. (See memory-mapped file.) The virtual memory subsystem is then made aware that pages with that region of memory need to be filled on demand if and when program execution actually hits those areas of unfilled memory. This may mean parts of a program's code are not actually copied into memory until they are actually used, and unused code may never be loaded into memory at all. (Full article...) -
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In mathematics and computer science, an algorithm (/ˈælɡərɪðəm/ ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually. Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus".
In contrast, a heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. For example, social media recommender systems rely on heuristics in such a way that, although widely characterized as "algorithms" in 21st century popular media, cannot deliver correct results due to the nature of the problem.
As an effective method, an algorithm can be expressed within a finite amount of space and time and in a well-defined formal language for calculating a function. Starting from an initial state and initial input (perhaps empty), the instructions describe a computation that, when executed, proceeds through a finite number of well-defined successive states, eventually producing "output" and terminating at a final ending state. The transition from one state to the next is not necessarily deterministic; some algorithms, known as randomized algorithms, incorporate random input. (Full article...) -
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Computer graphics deals with generating images and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.
Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific computing, image processing, computational photography, scientific visualization, computational geometry and computer vision, among others. The overall methodology depends heavily on the underlying sciences of geometry, optics, physics, and perception.
Computer graphics is responsible for displaying art and image data effectively and meaningfully to the consumer. It is also used for processing image data received from the physical world, such as photo and video content. Computer graphics development has had a significant impact on many types of media and has revolutionized animation, movies, advertising, and video games, in general. (Full article...) -
Image 10Forth is a procedural, concatenative, stack-oriented programming language and interactive integrated development environment designed by Charles H. "Chuck" Moore and first used by other programmers in 1970. Although not an acronym, the language's name in its early years was often spelled in all capital letters as FORTH. The FORTH-79 and FORTH-83 implementations, which were not written by Moore, became de facto standards, and an official technical standard of the language was published in 1994 as ANS Forth. A wide range of Forth derivatives existed before and after ANS Forth. The free and open-source software Gforth implementation is actively maintained, as are several commercially supported systems.
Forth typically combines a compiler with an integrated command shell, where the user interacts via subroutines called words. Words can be defined, tested, redefined, and debugged without recompiling or restarting the whole program. All syntactic elements, including variables, operators, and control flow, are defined as words. A stack is used to pass parameters between words, leading to a Reverse Polish Notation style.
For much of Forth's existence, the standard technique was to compile to threaded code, which can be interpreted faster than bytecode. One of the early benefits of Forth was size: an entire development environment—including compiler, editor, and user programs—could fit in memory on an 8-bit or similarly limited system. No longer constrained by space, there are modern implementations that generate optimized machine code like other language compilers. The relative simplicity of creating a basic Forth system has led to many personal and proprietary variants, such as the custom Forth used to implement the bestselling 1986 video game Starflight from Electronic Arts. (Full article...) -
Image 11Object Pascal is an extension to the programming language Pascal that provides object-oriented programming (OOP) features such as classes and methods.
The language was originally developed by Apple Computer as Clascal for the Lisa Workshop development system. As Lisa gave way to Macintosh, Apple collaborated with Niklaus Wirth, the author of Pascal, to develop an officially standardized version of Clascal. This was renamed Object Pascal. Through the mid-1980s, Object Pascal was the main programming language for early versions of the MacApp application framework. The language lost its place as the main development language on the Mac in 1991 with the release of the C++-based MacApp 3.0. Official support ended in 1996.
Symantec also developed a compiler for Object Pascal for their Think Pascal product, which could compile programs much faster than Apple's own Macintosh Programmer's Workshop (MPW). Symantec then developed the Think Class Library (TCL), based on MacApp concepts, which could be called from both Object Pascal and THINK C. The Think suite largely displaced MPW as the main development platform on the Mac in the late 1980s. (Full article...) -
Image 12The Appy Awards, presented on 11 April 2011, marked successful and popular applications (generally known as "apps") for mobile devices. Sponsored by The Carphone Warehouse, Europe's largest independent mobile phone retailer, awards were presented in ten categories in a ceremony hosted by television presenters Richard Hammond and Amanda Byram. According to the sponsors, it was "the UK's first major app awards ceremony designed to recognise innovation and development in app technology." The company hoped to make it an annual event.
Carphone Warehouse staff nominated around 1,000 apps from which a panel of judges produced a shortlist of 50, announced by Hammond in February 2011. In an online process, about 30,000 votes were cast by the public to choose the winners. Most of the shortlisted apps are free to download but others require a one-off or an ongoing payment. Finland-based Rovio Mobile's 2009 game Angry Birds, which recently passed the 100-million download mark, won the award for Best App of the Year along with a win in the Best Game App category and a nomination in the Best Time Waster App category. Lima Sky's Doodle Jump, which topped 10 million downloads in March 2011, was nominated in both the Best Game App and Best Time Waster App categories but failed to win either. Similarly ShopSavvy Barcode Scanner and Football Manager Handheld 2011 were nominated in two categories, both failing to win an award. As of 2016, no further Appy Awards have been made other than those in the inaugural ceremony. (Full article...) -
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A punched card (also punch card or punched-card) is a piece of card stock that stores digital data using punched holes. Punched cards were once common in data processing and the control of automated machines.
Punched cards were widely used in the 20th century, where unit record machines, organized into data processing systems, used punched cards for data input, output, and storage. The IBM 12-row/80-column punched card format came to dominate the industry. Many early digital computers used punched cards as the primary medium for input of both computer programs and data.
Data can be entered onto a punched card using a keypunch. (Full article...) -
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Paul Gardner Allen (January 21, 1953 – October 15, 2018) was an American businessman, computer programmer, researcher, investor, film producer, explorer, and philanthropist. He is best known for co-founding Microsoft Corporation with his childhood friend Bill Gates in 1975, which helped spark the microcomputer revolution of the 1970s and 1980s. Allen was ranked as the 44th-wealthiest person in the world by Forbes with an estimated net worth of $20.3 billion at the time of his death in October 2018.
Allen quit from day-to-day work at Microsoft in early 1983 after a Hodgkin lymphoma diagnosis, remaining on its board as vice-chairman. He and his sister, Jody Allen, founded Vulcan Inc. in 1986, a privately held company that managed his business and philanthropic efforts. He had a multi-billion dollar investment portfolio, including technology and media companies, scientific research, real estate holdings, private space flight ventures, and stakes in other sectors. He owned the Seattle Seahawks of the National Football League and the Portland Trail Blazers of the National Basketball Association, and was part-owner of the Seattle Sounders FC of Major League Soccer. Under the helm of Allen, the Seahawks won Super Bowl XLVIII and made it to two other Super Bowls (XL and XLIX). In 2000 he resigned from his position on Microsoft's board and assumed the post of senior strategy advisor to the company's management team.
Allen founded the Allen Institutes for Brain Science, Artificial Intelligence, and Cell Science, as well as companies like Stratolaunch Systems and Apex Learning. He gave more than $2 billion to causes such as education, wildlife and environmental conservation, the arts, healthcare, and community services. In 2004, he funded the first crewed private spaceplane with SpaceShipOne. He received numerous awards and honors, and was listed among the Time 100 Most Influential People in the World in 2007 and 2008. (Full article...) -
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Stephen Gary Wozniak (/ˈwɒzniæk/; born August 11, 1950), also known by his nickname "Woz", is an American electrical engineer, computer programmer, philanthropist, and inventor. In 1976, he co-founded Apple Computer with his early business partner Steve Jobs. Through his work at Apple in the 1970s and 1980s, he is widely recognized as one of the most prominent pioneers of the personal computer revolution.
In 1975, Wozniak started developing the Apple I into the computer that launched Apple when he and Jobs first began marketing it the following year. He primarily designed the Apple II, introduced in 1977, known as one of the first highly successful mass-produced microcomputers, while Jobs oversaw the development of its foam-molded plastic case and early Apple employee Rod Holt developed its switching power supply. With human–computer interface expert Jef Raskin, Wozniak had a major influence over the initial development of the original Apple Macintosh concepts from 1979 to 1981, when Jobs took over the project following Wozniak's brief departure from the company due to a traumatic airplane accident. After permanently leaving Apple in 1985, Wozniak founded CL 9 and created the first programmable universal remote, released in 1987. He then pursued several other businesses and philanthropic ventures throughout his career, focusing largely on technology in K–12 schools.
As of February 2020, Wozniak has remained an employee of Apple in a ceremonial capacity since stepping down in 1985. In recent years, he has helped fund multiple entrepreneurial efforts dealing in areas such as GPS and telecommunications, flash memory, technology and pop culture conventions, technical education, ecology, satellites and more. (Full article...)
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Image 5A view of the GNU nano Text editor version 6.0
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Image 6A head crash on a modern hard disk drive
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Image 7Grace Hopper at the UNIVAC keyboard, c. 1960. Grace Brewster Murray: American mathematician and rear admiral in the U.S. Navy who was a pioneer in developing computer technology, helping to devise UNIVAC I. the first commercial electronic computer, and naval applications for COBOL (common-business-oriented language).
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Image 8An IBM Port-A-Punch punched card
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Image 9Margaret Hamilton standing next to the navigation software that she and her MIT team produced for the Apollo Project.
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Image 10Partial view of the Mandelbrot set. Step 1 of a zoom sequence: Gap between the "head" and the "body" also called the "seahorse valley".
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Image 11Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Photo taken at the Computer History Museum.
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Image 12Ada Lovelace was an English mathematician and writer, chiefly known for her work on Charles Babbage's proposed mechanical general-purpose computer, the Analytical Engine. She was the first to recognize that the machine had applications beyond pure calculation, and to have published the first algorithm intended to be carried out by such a machine. As a result, she is often regarded as the first computer programmer.
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Image 13Output from a (linearised) shallow water equation model of water in a bathtub. The water experiences 5 splashes which generate surface gravity waves that propagate away from the splash locations and reflect off of the bathtub walls.
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Image 14Stephen Wolfram is a British-American computer scientist, physicist, and businessman. He is known for his work in computer science, mathematics, and in theoretical physics.
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Image 15This image (when viewed in full size, 1000 pixels wide) contains 1 million pixels, each of a different color.
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Image 16A lone house. An image made using Blender 3D.
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Image 17Partial map of the Internet based on the January 15, 2005 data found on opte.org. Each line is drawn between two nodes, representing two IP addresses. The length of the lines are indicative of the delay between those two nodes. This graph represents less than 30% of the Class C networks reachable by the data collection program in early 2005.
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Image 18GNOME Shell, GNOME Clocks, Evince, gThumb and GNOME Files at version 3.30, in a dark theme
Did you know? - load more entries
- ... that Cornell University's student-oriented programming language dialect was made available to other universities but required a "research grant" payment in exchange?
- ... that Brazilian computer science researcher and internet pioneer Tadao Takahashi negotiated with drug lords to install internet equipment in his country?
- ... that the study of selection algorithms has been traced to an 1883 work of Lewis Carroll on how to award second place in single-elimination tournaments?
- ... that the first official result for the TPC-C benchmark in 1992 was 54, and now stands at 707 million?
- ... that a pink skin for Mercy in the video game Overwatch helped raise more than $12 million for breast cancer research?
- ... that the Tokio platform for the Rust programming language uses a work stealing scheduler?
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