Talk:Full motion racing simulator

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

Misuse of the term "Full Motion"[edit]

I am starting an official entry regarding the invalidity of this article in its entirety. This article was constructed simply for marketing and economic benefit by the author (https://en.wikipedia.org/w/index.php?title=User:Bvillersjr&action=edit&redlink=1) and at least one contributing editor.

The Stewart platform, invented in 1954 with relevant details here (https://en.wikipedia.org/wiki/Stewart_platform) is largely considered the first "full motion" technology for simulator usage because it provides motion on all 6 degrees of freedom. (https://en.wikipedia.org/wiki/Six_degrees_of_freedom) Industry standard terminology in aviation simulation for many decades includes a "Full flight Simulator" (https://en.wikipedia.org/wiki/Full_flight_simulator) which defines the use of "Full" in this context of motion on all six degrees of freedom.

"Full Motion" as applied to a simulator has been defined in aviation as requiring all 6 DOF. For a racing simulation application, I would expect terminology from an established and very similar industry such as aviation to have the lead in shaping technical terminology as it applies to corresponding aspects within a motorsport application.

Misuse of the term "Full Motion" is rampant in an emerging racing simulator market, and the existence of this article might be the most egregious example since it was authored by the owner of a racing simulator manufacturer that markets a 3DOF motion simulator. Not only is the contained definition of "Full Motion Racing Simulator" inaccurate based on historical usage in a parallel industry, it was done so with obvious intent. Spmacdaddy (talk) 20:48, 9 December 2019‎ Spmacdaddy (UTC)

Thank you for your input. I and others made some changes to the article. Is it better now? Sauer202 (talk) 11:47, 11 September 2020 (UTC)[reply]